


No sir, you will find no Captain Planets here. There are no cheesy, over-developed, typical heroes to ruin the game with their clichéd "Lets help everybody," one-liners. There are no confusing, under-developed plot lines to get bored with. The beauty of this game lies in its simplicity. The player is thrown straight into combat knowing only two things: there are bad guys afoot, and they all need to be shot! No actual explanation is given as to why you are killing everything, but does that really matter? Not in the least.

No time is wasted on boring plot lines or character development. That is not the case with Infograme's Beach Head 2002. Many games try to take attention away from poor gameplay through the use of overly complicated story lines. You are surrounded (by these enemies even). You have enough firepower to kill many, many enemies. This would generally take a paragraph or two, but for Beach Head 2002, it can be summed up much more quickly. Normally, there would be a bit of background information to help acquaint you with the main idea behind the game. You would be told about the characters you will control, or possibly the missions you will undertake. The new release Beach Head 2002 is out, and people are reaching all new levels of ultra-violent, stress relieving fun! Usually, this is where the story line would be explained. They have produced a sequel to the old favorite shoot-em-up game Beach Head. Play as a lone soldier, surrounded by deadly enemies, and fend off waves of air and ground attacks.

Like its predecessor Beach Head 2000, this first-person shooter focuses on fast action.
